![]() Only a few specific areas, but those areas in turn control the surrounding ones. A group of Navis have taken over the Cyberworld! Yes, the entire goddamned internet. SciLab's computers are fond of red tape and bureaucratic confirmation checks everywhere, being so important and all, so Yuuichiro has Lan retrieve his ID.Īn alarm abruptly goes off. What's the big deal?ĭex, Mayl, and Yai form as local flies aggregate into rough human shapes and assume their true appearances. He's very insistent about everyone being present. Fat NPC, let's call 'em? It's a weird little thing, as both MMBN5 and MMBN6 have this one recurring nameless fat NPC who crops up from time to time. Here's SciLab's.Ĭonsiderably less so is.this. Ooh, how ominous.Īs mentioned, this game has a lot of great music. We arrive at SciLab, which in finest MMBN tradition is nothing at all like what it was previously. I guess he's just excited and wants to show off whatever he's found. The Idiot Trio aren't good for anything, it's never explained why Yuuichiro wants them to come along as well. I'll be all alone for DTDS, and it'll be a lonesome, slow time.ĭeSmuME doesn't have a fast forward button! Gather everyone up and come to SciLab, something cool is afoot!Īnd, to my great sorrow, I've lost a dear, dear friend that's accompanied me since the very beginning of the thread in MMBN2. While we were out performing the obligatory pointless crap that an NPC ally forced on us (why the hell couldn't she just email the recipe?), Lan and MegaMan got an email from Yuuichiro. DTDS, weirdly, seems to have been 're-translated' and had several new typos and other text-based screwups introduced. MMBN5 is an improvement, but it still has plenty of issues like MMBN4 did. With more MS Paint-based atrocities.įuckup TalNo, let's not even start that again. The worst part is that MegaMan has a variety of voice clips he'll shout out when in battle.Īllow me to demonstrate what this is like. It's atrocious and eats away at my sanity far faster than anything MMBN4 had to offer. DTDS has voice acting, done by the same VAs for the dub of the cartoon. Lan and MegaMan get sent by their mom online to deliver a stew recipe her friend asked for. ![]() Due to an image processing issue, the first six or so images of the game were left in a rather pathetic state, but nothing really lost anyhow. Nobody cares about the tutorial or opening anyway. They're functionally the same at this point, but later versions will protect themselves with a shield when you aren't in their same row. Am I the only one who thinks that every time developers tried to make the DS render a 3D model it looked like shit?ĬanGuard:CanoDumb enemies finally get an upgrade. This is what stares at me whenever MegaMan isn't online. However, it still suffers from a few clingy bits of crap stuck to it. MMBN5 is a large improvement over MMBN4, thankfully, and I like to think that the people I yelled at in the credits (especially the apparently vegetative debug supervisor) got sacked. You knuckleheads in the thread keep your yaps shut about the special form stuff, got it? There's more, but I'll reveal them later. The normal battle theme even changes to arranged versions of the battle themes from the game you've plugged in. 4.5 even includes a small sidequest, which is oddly left intact in the game despite 4.5 never being released stateside. Multiple bonuses that can be unlocked by sticking the GBA games into the DS' GBA slot. Several new chips and abilities that will be explained as relevant. The game also features:Ī (quite excellent) arrangement of the MMBN5 OST. Including a pretty kickass animated intro cutscene, which includes that shot of Bass pictured above as well as a few spoilers. Capcom released MMBN5 in Team Colonel(I'm playing this one) and Team ProtoMan versions, DTDS packages the two games together and adds some new stuff. A game with way too long of a name, so I just shorten to DTDS. Time to begin MegaMan Battle Network 5: Double Team DS. ![]() They didn't even arrange the soundtrack like they did for DTDS, and the music in this game is nothing short of fantastic.Īnyway. The mind boggles at why the hell they handled OSS the way they did, I was looking forward to a revamped LifeVirus or something but noooo. Something that fucking relies on 100% genetic compatibility is compatible with the random prick from the future. ![]() What's even better is that Hub.bat is compatible with Geo. You fight Geo, he becomes a (broken) playable character, you beat the criminal, and then continue with the main storyline. This is the plot: A criminal from the future travels back in time to kidnap Roll, and Geo follows him. They already made Operate Shooting Star, which bombed.
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